Concept: VFX 3 Phases
Intro
The house is a escape room horror game. In order to make it more scarier I need to implement the idea that the house is haunted. In order to do so I will create a couple of effects and animation that will give the feeling that the house is haunted.
Concept
When the game starts the room will be dark. No candles will be on but the moment the player moves forward, the candles will turn on like its haunted. The door leading to the bathroom will open on its own. That will be the indicator that the player needs to walk in that direction. The moment the player walks through the door, the player will be greeted with a little jump scare and a flash of light as it vanishes. The bathroom is dark and the moment the player steps a bit forward into the bathroom, the candles turn on. The decals which turns on as well, glowing on the wall will be an indication that player needs to go to the safe and that's where the key shall be.
There are some vfx elements that aren't linked to fases but accents the puzzle elements or heightens the atmosphere in the game. Those are the fog in the rooms and the fireflies in the trees.
There are some vfx elements that aren't linked to fases but accents the puzzle elements or heightens the atmosphere in the game. Those are the fog in the rooms and the fireflies in the trees.
Execution
Door animation effect
This did not happen because the tutorials were buggy and caused lots of errors so this was scrapped.
Lights turn on
For the lights to turn on after the game starts, it's hard to do it on trigger so it will be on command to simulate it. The lights on the candles will be divided into 2 groups which will be the lights in the room and the lights in the bathroom right after the jump scare.
When I zoomed in on my candles, I quickly realized that the flames have been compromised by the HDRP but luckily I've created a flame shader that could take its place. It might've been better to try and fix the png images that were affected but the shader was already ready to go.
Shader nodes and settings:
Before and after image of the candle:
Before
After with shader:
The shader flame gives the blue flame an interesting look with some added blackness to it.
This makes it mysterious and different to your normal flame.
After with the particle system fixed (png texture):
By adjusting the alpha masking and the type of the png, it reverted back to its original state.
Lights on and off:
The lights turn on and off with the arrow key's.
It starts off and then you can toggle to turn it on.
When I zoomed in on my candles, I quickly realized that the flames have been compromised by the HDRP but luckily I've created a flame shader that could take its place. It might've been better to try and fix the png images that were affected but the shader was already ready to go.
Shader nodes and settings:
Before
After with shader:
The shader flame gives the blue flame an interesting look with some added blackness to it.
This makes it mysterious and different to your normal flame.
After with the particle system fixed (png texture):
By adjusting the alpha masking and the type of the png, it reverted back to its original state.
Lights on and off:
The lights turn on and off with the arrow key's.
It starts off and then you can toggle to turn it on.
C# Code:
Jump scare
For the jump scare I want a dark figure appear on the camera of the player.
It's going to be on trigger. When the figure appear it will make an high pitched scream and there will be flashes to enhance the scare.
Used a zombie from the asset store:
Video:
Tutorial:
https://www.youtube.com/watch?v=v-cSaUGTLEY&t=2s
It's going to be on trigger. When the figure appear it will make an high pitched scream and there will be flashes to enhance the scare.
Used a zombie from the asset store:
C# Codes
Tutorial:
https://www.youtube.com/watch?v=v-cSaUGTLEY&t=2s
Fireflies on the trees
The fireflies which are png images and particle effects are flying around the trees which are elements of the puzzle.
Which can bee seen here:
https://puzzleenvironmentremco.blogspot.com/2019/03/main-menu-and-fireflies.html
https://puzzleenvironmentremco.blogspot.com/2019/03/main-menu-and-fireflies.html
Little fog on the floor:
Fog has been added in the room and bathroom to bring an certain haunting feeling in the rooms.
The fogs were made with the particle system.
Reflection
Even with all the optimizing my laptop could not handle unity for very long but long enough for me to work on the vfx. It was hard to come up with an concept. Most people from my knowledge went for a portal which was everywhere on youtube. So I thought to myself what if I try to create something that could enhance the scare effect of the game or maybe at least in the beginning.
I wanted to do something with the lights and jump scare maybe even with the door opening on its own. It feels like I was limiting myself only to the room because as a player you are stuck in a room but as a creator it has the same effect. So trying to think something that couldn't fit with the story and environment was a no go.
Most tutorials I followed were Javascript and hard to translate to C#.
But some were doable and got me the results I wanted.
Most tutorials I followed were Javascript and hard to translate to C#.
But some were doable and got me the results I wanted.
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