Camera switch, Note hints, Door decals and Dialogue system

Started with the camera switch script that lets me switch camera when I press a button.
It's an easier way to view certain elements that are isolated in the game.
Those elements are: The camera to view outside, The camera too look at the door and the camera that is viewing the note.

Tutorial I followed: https://www.youtube.com/watch?v=wWTOuggRvgc&t=1s

I've created a note that has a poem that gives mystery to the game and hints to find the code to unlocking the safe. The note basically explains, if you look for these objects and interact with them you code a part of the code. The code is in the same order as how the note goes.

Interact with the book case. (amount of books = code)
(" So much books but there seems to be only 7 that are colored)

Look outside and count the trees that are surrounded by fireflies.
(" 4 Trees")

Look outside at the scarecrow.
("1 Scarecrow")

Count the paintings on the wall of the family members.
("There seems to be 9 paintings on the wall,
each with family members and one has a soldier in it!")

The doll on the table with pins in it.
("What a creepy and old doll, Seems to be used in some kind of ritual.
I wonder who would put 5 pins in her")

The writings on the wall.
(" I gotta get out alright but the door seems to be shut,
Who ever was also stuck seemed to be going crazy, writing get out 6 times")



Decals at the door was a pain in the ass but managed to get it done.
Decals was also pun a piece of wood in the bathroom to further navigate he player where he needs to go to find the safe.



A video of the camera switch and decals.


Update:
Dialogue system aint working, decided to put a camera on all the puzzle elements, that way there's a clear view of all the puzzle elements. 
Added an camera UI on the camera, its just a static image which applies itself on all the camera's sadly. 


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